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CreativeMatch.org is a browser-based platform designed to facilitate interdisciplinary collaboration and networking among students and teachers from European art universities. You could think about it as a speed-dating system to find potential artistic and academic collaborators abroad. Through gamified and structured online protocols, the platform enables users to connect, brainstorm, and co-create projects in short, guided inter- actions. The main focus of the project is to connect like minded individuals, and foster creati- ve exchange.
How does it work?
1) User Registration and Profiles
Users log in using their institutional email and create a profile during their first visit. Profiles include research interests, expertise areas, and tags (e.g., “composition,” “sensors,” or “graphic scores”) to guide matchmaking
2) Interaction Dynamics
CreativeMatch.org is designed to provide structured exchanges. Sessions are framed around protocols (predefined sequences of tasks that guide the interaction). One example of the first protocol to be implemented can be found in this paper published with some colleagues on interdisciplinary academic collaboration: https://www.journalofplayinadulthood.org.uk/arti- cle/id/875/
Participants begin their experience by entering a virtual waiting room, where they await pairing with a collaborator from a different institution. Once matched, they engage in a structured sequence of timed activities guided automatically by a virtual host, beginning with brief introductions and progressing to creative exercises.
Throughout the session, users have access to interactive tools designed to facilitate meaningful exchanges and artistic collaboration. These include simple gamified interactions, such as the shadowing paradigm or synchronization exercises, shared whiteboards for brainstorming, graphical score creation, and mind-mapping. Additionally, participants can utilize integrated media generators to produce outputs like MIDI files, sketches, or musical scores.
The sessions take place through timed video conferences, supplemented by a built-in chat feature and clear, written protocol instructions, ensuring a smooth, focused, and enriching collaborative experience.
3) Use Cases for Protocols
Quick Networking: Short sessions for users to meet colleagues and exchange ideas.
Project Ideation: Sessions to co-design projects or brainstorm solutions to artistic research questions.
Educational Exercises: Teaching tools for interdisciplinary collaboration and social interaction dynamics.